2021 | Brazil | Short

A quebra da quarta parede no universo dos jogos digitais} (Breaking the fourth wall in the world of digital games)

  • Portuguese - 10 mins
  • Director | Amanda Mendes
  • Writer | Amanda Mendes
  • Producer | -

STATUS: Released

This film is currently not available.   

Unlike literature, cinema and television, the world of digital games allows the spectator to become a player, opening doors to new narrative possibilities, one of which is breaking the fourth wall. This scientific film explains what this concept means, its implications and its importance for the gaming industry.

Breaking the Fourth Wall Digital Games Gaming Narrative Interactive Storytelling Video Game Theory Gaming Industry Game Design Fourth Wall Concept Amanda Mendes Gaming and Cinema Video Game Dubbing Character Monika Clara Cornejo Digital Games and Cinema Gaming and Spectatorship Immersive Games Video Game Development Gaming Implications Digital Narrative Video Games as Art Storytelling in Games Interactive Media Narrative Structure in Games Gaming Experience Video Game Analysis Game Culture
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